So I found out that naming scripts the same name as a class that is part of the engine will not resolve accessing members of that class. I solved the problem I was having by renaming the script file. Makes sense now.
I've also started working on the base human character mesh. I'm about half way through the low-poly version. Hopefully I can finish the rest tomorrow, and start adding some detail.
Thursday, June 17, 2010
Subscribe to:
Post Comments (Atom)
1 comment:
Hope to see something coming out of this! I guess using the quick to prototype Unity will result in screenshots soon!
Will this be opensource?
Cheers,
P.
Post a Comment